Files
madcat-say/Sources/Serve.swift
T
madcat-core da04416ea4 feat: gpu-check probe + resident TTS daemon (serve)
Add two subcommands and the deps they need, shipped as madcat-say 0.1.0.

gpu-check (Sources/GpuCheck.swift)
  Queries the Metal device and runs a small MLX compute probe to verify
  the GPU pipeline + bundled mlx.metallib resolve before synth.

serve (Sources/Serve.swift)
  Loopback HTTP daemon (default 127.0.0.1:8765, Hummingbird). Loads
  VoxCPM2 once behind an actor (serializes the single GPU), warms the
  pipeline at boot, caches the last reference voice. Routes:
    GET  /health            -> {status,model,ready,uptime_s}
    POST /v1/audio/speech   {input|text, voice?, language?, timesteps?,
                             cfg?, prepad?} -> audio/wav
  Cuts warm synth to ~3.2s vs ~6.3s cold (in-process model load).

speak (Sources/MadcatSay.swift)
  Probes the daemon /health (0.6s) and forwards over HTTP when up;
  falls back to in-process load otherwise. New flags --daemon-port,
  --no-daemon.

Package.swift: add mlx-swift (GPU probe) and hummingbird 2.5..<2.17
  (HTTP only, no WebSocket — avoids the swift-websocket pin).

Makefile: resolve the metallib via `swift build --show-bin-path` on
  both packages instead of the triple-prefixed/symlink path, which is
  not always present in speech-swift.
2026-06-10 21:04:19 +02:00

232 lines
8.5 KiB
Swift

import ArgumentParser
import AudioCommon
import Foundation
import Hummingbird
import NIOCore
@preconcurrency import VoxCPM2TTS
/// `madcat-say serve` resident VoxCPM2 TTS daemon.
///
/// Loads the model once, warms the Metal pipeline, and keeps it resident in GPU
/// memory, serving synthesis over a loopback HTTP API. This pays the multi-GB
/// cold model load exactly once (at startup) instead of on every `madcat-say`
/// invocation. The `speak` subcommand probes this daemon's `/health` and
/// forwards to it when up, falling back to an in-process load when it is not.
struct Serve: AsyncParsableCommand {
static let configuration = CommandConfiguration(
commandName: "serve",
abstract: "Run the resident VoxCPM2 TTS daemon (load once, stay warm)."
)
@Option(name: .long, help: "Host to bind (default: 127.0.0.1).")
var host: String = "127.0.0.1"
@Option(name: .long, help: "Port to bind (default: 8765).")
var port: Int = 8765
@Option(name: .long, help: "Model variant: int4 (default), int8, bf16.")
var variant: String = "int4"
@Option(name: .long, help: "Default diffusion timesteps per patch (default 10).")
var timesteps: Int = 10
@Option(name: .long, help: "Default classifier-free guidance scale (default 2.0).")
var cfg: Float = 2.0
@Flag(name: .long, help: "Skip the warmup synthesis at startup.")
var noWarmup: Bool = false
func run() async throws {
let engine = SynthEngine(variant: variant, defaultTimesteps: timesteps, defaultCfg: cfg)
let modelId = "aufklarer/VoxCPM2-MLX-\(variant)"
log("Loading \(modelId) ...")
try await engine.load()
if !noWarmup {
log("Warming up GPU pipeline ...")
try await engine.warmup()
}
log("Model resident. Serving on http://\(host):\(port)")
log(" GET /health")
log(" POST /v1/audio/speech {input|text, voice?, language?, timesteps?, cfg?, prepad?}")
let started = Date()
let router = Router()
router.get("/health") { _, _ -> Response in
let ready = await engine.isReady
let uptime = Int(Date().timeIntervalSince(started))
let json = "{\"status\":\"\(ready ? "ok" : "loading")\",\"model\":\"\(modelId)\",\"ready\":\(ready),\"uptime_s\":\(uptime)}"
return Response(
status: ready ? .ok : .serviceUnavailable,
headers: [.contentType: "application/json"],
body: .init(byteBuffer: .init(string: json)))
}
router.post("/v1/audio/speech") { request, _ -> Response in
let body = try await request.body.collect(upTo: 1 << 20)
let req = SpeechRequest.parse(body)
guard let text = req.text, !text.isEmpty else {
return Self.errorResponse("Missing 'input' (or 'text') field.", status: .badRequest)
}
do {
let result = try await engine.synthesize(
text: text,
language: req.language,
referencePath: req.voice,
timesteps: req.timesteps,
cfg: req.cfg,
prepad: req.prepad ?? 0.1)
let wav = try Self.encodeWAV(samples: result.samples, sampleRate: result.sampleRate)
return Response(
status: .ok,
headers: [.contentType: "audio/wav"],
body: .init(byteBuffer: .init(data: wav)))
} catch {
return Self.errorResponse("Synthesis failed: \(error)", status: .internalServerError)
}
}
let app = Application(
router: router,
configuration: .init(address: .hostname(host, port: port)))
try await app.run()
}
// MARK: - Helpers
static func encodeWAV(samples: [Float], sampleRate: Int) throws -> Data {
let tmp = FileManager.default.temporaryDirectory
.appendingPathComponent("madcat-say-serve-\(UUID().uuidString).wav")
try WAVWriter.write(samples: samples, sampleRate: sampleRate, to: tmp)
defer { try? FileManager.default.removeItem(at: tmp) }
return try Data(contentsOf: tmp)
}
static func errorResponse(_ message: String, status: HTTPResponse.Status) -> Response {
let data = (try? JSONSerialization.data(withJSONObject: ["error": message])) ?? Data()
return Response(
status: status,
headers: [.contentType: "application/json"],
body: .init(byteBuffer: .init(data: data)))
}
func log(_ message: String) {
FileHandle.standardError.write(Data((message + "\n").utf8))
}
}
// MARK: - Request model
/// Parsed `/v1/audio/speech` request. OpenAI-ish: `input` is the text, `voice`
/// is a reference WAV path (loopback / same host) for zero-shot cloning.
struct SpeechRequest {
var text: String?
var voice: String?
var language: String?
var timesteps: Int?
var cfg: Float?
var prepad: Double?
static func parse(_ body: ByteBuffer) -> SpeechRequest {
var req = SpeechRequest()
let data = Data(buffer: body)
guard let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any] else {
return req
}
req.text = (json["input"] as? String) ?? (json["text"] as? String)
req.voice = json["voice"] as? String
req.language = json["language"] as? String
req.timesteps = json["timesteps"] as? Int
if let c = json["cfg"] as? Double { req.cfg = Float(c) }
req.prepad = json["prepad"] as? Double
return req
}
}
// MARK: - Resident synthesis engine
/// Holds the loaded model and serializes single-GPU access. Caches the most
/// recently used reference voice so repeated clone calls skip the re-decode.
actor SynthEngine {
private var model: VoxCPM2TTSModel?
private let modelId: String
private let defaultTimesteps: Int
private let defaultCfg: Float
private var cachedReferencePath: String?
private var cachedReference: [Float]?
init(variant: String, defaultTimesteps: Int, defaultCfg: Float) {
self.modelId = "aufklarer/VoxCPM2-MLX-\(variant)"
self.defaultTimesteps = defaultTimesteps
self.defaultCfg = defaultCfg
}
var isReady: Bool { model != nil }
func load() async throws {
if model != nil { return }
let m = try await VoxCPM2TTSModel.fromPretrained(modelId: modelId) { progress, status in
FileHandle.standardError.write(Data(" [\(Int(progress * 100))%] \(status)\n".utf8))
}
model = m
}
func warmup() async throws {
guard let m = model else { return }
_ = try await m.generateVoxCPM2(
text: "Warming up.",
language: nil,
refAudio: nil,
inferenceTimesteps: defaultTimesteps,
cfgValue: defaultCfg)
}
struct Result { let samples: [Float]; let sampleRate: Int }
func synthesize(
text: String,
language: String?,
referencePath: String?,
timesteps: Int?,
cfg: Float?,
prepad: Double
) async throws -> Result {
if model == nil { try await load() }
guard let m = model else {
throw ValidationError("Model failed to load.")
}
var refAudio: [Float]?
if let path = referencePath, !path.isEmpty {
if path == cachedReferencePath, let cached = cachedReference {
refAudio = cached
} else {
let url = URL(fileURLWithPath: (path as NSString).expandingTildeInPath)
guard FileManager.default.fileExists(atPath: url.path) else {
throw ValidationError("Reference file not found: \(path)")
}
let loaded = try AudioFileLoader.load(url: url, targetSampleRate: 16000)
cachedReferencePath = path
cachedReference = loaded
refAudio = loaded
}
}
let audio = try await m.generateVoxCPM2(
text: text,
language: language,
refAudio: refAudio,
inferenceTimesteps: timesteps ?? defaultTimesteps,
cfgValue: cfg ?? defaultCfg)
guard !audio.isEmpty else {
throw ValidationError("No audio was generated.")
}
let rate = m.sampleRate
let padSamples = max(0, Int(prepad * Double(rate)))
let out = padSamples > 0 ? [Float](repeating: 0, count: padSamples) + audio : audio
return Result(samples: out, sampleRate: rate)
}
}